Nhờ vậy mà người chơi có thể dễ dàng phối hợp các loại quân để tạo ra các chiến thuật khác nhau. Most of the Smarty systems have been replaced with Constables. Fixed a bug where the camera panning was behaving differently after a camera manipulation took place in a scripted mission. Calling themselves the Substrate, they seek to annihilate the human race from existence. Fixed a bug where revealed Emergency, Sapper and Serpentine Turrets werenât leaving a targetable icon through Fog of War after being revealed.
Cronus The Radar on the Cronus was far too little. Players were also unable to make use of upgraded defenses. For comparison, a Sensor Tower provides 2500 radar range. I get a little commission for every purchase you make The human race has expanded into the galaxy thanks to the wonders of the technological singularity. Apart from Air Eliminator and Shredder Turret upgrades If minimised, the Ashes of the Singularity icon now blinks when an automatch game has been found The description when hovering over the Turinium score now explains Turinium Generators give a bonus to Metal and Radioactives income.
When this mission was originally designed before Escalation, the Falcon was the basic anti-air defense in place of the Constable. Scenarios King of the Hill Some players were not aware that King of the Hill is an endless mission, so we are making it extra clear. Genesis We have been gathering player feedback about the difficulty levels of the Genesis campaign missions and are making them more consistent across by adjusting some of too easy or too difficult missions. The outcome of the scenario changes based on which faction you choose; play them both to get the full story. However, it is overall losing 100 shields in order to make it slightly weaker than the Athena. The build time of Dreadnoughts and Juggernauts was extremely disproportionate for their cost compared to other classes of units.
Mission 11: Silgul We wanted to avoid new players from being confused when Mac tells you to use Amplify, which was renamed to Optimize. Nhờ vậy mà người chơi có thể tập trung vào việc điều binh khiển tướng, cũng như cố gắng chiếm lấy càng nhiều cứ điểm càng tốt. We are standardising them to be consistent with the style of other scenarios. The Mauler is getting less shields in exchange for more health to be consistent with other Substrate Cruisers. Metal cost increased from 400 to 450 Radioactives cost increased from 300 to 350 Main gun damage reduced from 300 to 250 Can no longer target drones Air Marauder The Marauder had a very basic and boring movement pattern, where it would sit above its target without moving. You have become so powerful that you can manage vast armies across an entire world that provide you with an ever greater galactic empire. There is a prompt to notify players of this Therefore it is still not possible to play multiplayer with mods with the public build.
Ashes of the Singularity Escalation Inception Update v2. When players were able to afford Dreadnoughts, they were able to churn them out far too quickly. Tình huống này khiến cho các ván chơi tốn rất nhiều thời gian, đặc biệt là với các tựa game có số lượng tài nguyên vô hạn. Assault was also far too easy for elite players due to starting with the Hyperion. Note: In order to make modding more user friendly, some of these changes break compatibility with mods created for previous versions. Fixed a bug where the the voice over at the post game screen was excessively loud. Attack range increased from 1250 to 1400.
Neutral Generators spawning anti-air creeps was frustrating as it made maneuvering around the map with air units too punishing. Multiplayer Menu Ranked Match renamed to Ranked 1v1 Match Unranked Match renamed to Unranked 1v1 Match Rankings renamed to Metaverse Campaign Difficulty Settings Much easier renamed to Beginner Easier renamed to Easy Harder renamed to Hard Much harder renamed to Expert Metaverse Summary renamed to Player Summary Ascendancy Wars renamed to Campaign Scores Benchmark Renamed to Benchmark Scores Added box outline around buttons Ladders renamed to Leaderboards Miscellaneous Vast map size renamed to Enormous Modding Improvements Any player can now be controlled in the modding debug tools, instead of only being able to toggle between player 1 and 2. You, as an up and coming member of the Post-Human Coalition, must deal with both this new menace as well as renegade humans trying to lay claim to their own worlds. We are lowering the Quanta ramp up per cast so it ramps up more consistently with other Orbitals. Nhờ vậy mà chiến thuật cố thủ gần như được loại bỏ, các phe phái buộc phải liên tục tấn công, giành giật các cứ điểm quan trọng. They will retain a large storage of energy, so mixing in Capacitors will only be necessary for extended engagements.
Radar Module Radar ranged increased from 1050 to 2100 Prometheus While the Prometheus is incredibly strong, the Precision upgrade was far too weak. Removed the objective to capture the Southern Generator as it is automatically captured by the starting defenses, unless playing on Expert. Additional boss waves are sent every two minutes after the initial boss wave. As part of our ongoing goal to make Ashes more intuitive and welcoming for new players, we are making the following adjustments. Configuration files in mod directories now add to the base configuration instead of replace. Mac now has an Air Eliminator next to his Nexus instead of a Falcon. You have become so powerful that you can manage vast armies across an entire world that provide you with an ever greater galactic empire.
Các mỏ tài nguyên này được khai thác tự động với số lượng không giới hạn. Health has not been reduced alongside other air units, effectively making it twice as durable. All air units have their health halved Most Drones have their health halved Aside from the primary benefit of making air unit survivability more intuitive, there are a number of other side benefits. The inability to escape this ability, compared to Plasma Storm, often lead to wiping entire armies at a crucial time and consequently ending the game. Mods are now able to assign a Quanta cost to buildings, using the BuildingTemplates. Difficulty increased on Griffinclaw when playing from Normal to Expert. Movement speed reduced from 500 to 300.
You, as an up and coming member of the Post-Human Coalition, must deal with both this new menace as well as renegade humans trying to lay claim to their own worlds. Fixed a bug preventing players from building Mobile Nullifiers in Bauhaus and Auctor. Mac now gets a wave of free Cruisers every 8 minutes on Expert difficulty. There was also a couple of buildings that were placed on top of each other. Additional Quanta per cast reduced from 0. Overload Engines Upgrade Movement speed bonuses increased from 15% to 20% Main weapon now drains 20 energy per attack Havok energy cost removed Overmind The Power Plant upgrade was obsolete due to the Overmind not having a rapid consumption of energy.
Interface Improvements Most Orbital Upgrades have received a new and improved icon. The new features of Escalation add to the base game and pave the way for even bigger battles, more diverse strategies, and exciting wars across unique worlds and complex maps. Menu rework All Sub-menus have had left to right ordering reexamined to put the primary button such as âLoad Gameâ before âBack. Then it was practically impossible to get a level 5 dreadnought, which was unnecessary given that the higher upgrades are not any stronger than low upgrades, and in many cases are weaker. We want to encourage more strategic diversity with Quantum Upgrades, and to incentivise the building health upgrade to compensate for the health reduction some of the Substrate buildings are suffering.